Warcraft III - Patch 1.29 - Auszüge
Specific Changes & Improvements
Widescreen support added. To prevent stretching there have been changes to the interfaces:
Added bookends to the in-game interface
Added black pillars in menus
Bug Fixes
Clans can be created
Mac launches
Korean locale launches
Various missing textures located (Thanks to TriggerHappy for the test map)
Default resolution no longer resembles Felwood
Ladder maps cleansed of sneaky tower locations near starting mines
Known Issues
Temporarily disabled Fixed Aspect Ratio in Video Options
Chaos Kodo Beasts are showing as idle workers in campaign missions
Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
Certain elements in World Editor overlap
Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
SetUnitNameAll is disabled for now
PlaySpecialEffect is disabled for now
PlaySpecialEffectWithTimeScale is disabled for now
Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
Default map directory is for from maps when creating custom games
Resolution does not change properly when switching between windowed and full screen
Tooltips for hero abilities may not be updated
Hero Balance Changes
Mountain King
Movement Speed
Increased base speed from 270 to 290
Stormbolt
Level 2: Reduce damage from 225 to 210
Level 3: Reduce damage from 350 to 325
Thunder Clap
Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40
Paladin
Attack Speed
Reduced cooldown from 2.2 to 2.0 seconds
Movement Speed
Increased base speed from 270 to 290
Divine Shield
Level 2: Reduced duration from 30 to 25
Level 3: Reduced duration from 45 to 35
Blademaster
Mirror Image
Reduced Mana cost from 115 to 100 for all levels
Critical Strike
Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage
Far Seer
Feral Spirit
Level 1: Increased unit healths from 200 to 250
Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
Chain Lightning
Reduced damage reduction from 15% to 10% per jump for all levels
Far Sight
Level 1: Removed mana cost; Added a cooldown of 60 seconds
Level 2: Removed mana cost; Added a cooldown of 45 seconds
Level 3: Removed mana cost; Added a cooldown of 30 seconds
Shadow Hunter
Serpent Wards
Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200
Tauren Chieftain
Movement Speed
Increased base speed from 270 to 290
War Stomp
Level 1: Increased damage from 25 to 30
Level 2: Increased damage from 50 to 60
Level 3: Increased damage from 75 to 90
Reincarnation
Reduced spellcast from 7 seconds to 5 seconds
Crypt Lord
Movement Speed
Increased base speed from 270 to 290
Carrion Beetles
Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
Impale
Level 1: Increased damage from 50 to 75
Level 2: Increased damage from 80 to 120
Level 3: Increased damage from 110 to 165
Dread Lord
Movement Speed
Increased base speed from 270 to 290
Carrion Swarm
Level 1: Increased maximum damage from 300 to 400
Level 2: Increased maximum damage from 600 to 700
Level 3: Increased maximum damage from 1000 to 1200
Mana Cost reduced from 110 to 100 for all levels
Now damages mechanical units
Sleep
Cooldown reduced from 6 seconds to 4 seconds for all levels
Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
Vampiric Aura
Level 1: Increased life steal from 15% to 20%
Level 2: Increased life steal from 30% to 35%
Level 3: Increased life steal from 45% to 50%
Lich
Movement Speed
Increased base speed from 270 to 290
Demon Hunter
Mana Burn
Increased mana cost from 50 to 60 for all levels
Keeper of the Grove
Intelligence
Increased default value from 18 to 19
Tranquility
Added 3 seconds of invulnerability on spellcast
Reduced duration from 30 seconds to 15 seconds
Increased healing per second from 20 to 40
Entangling Roots
Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
Force of Nature
Increased Treant attack damage from 14 to 16
Priestess of the Moon
Attack Speed
Reduced cooldown from 2.46 to 2.33 seconds
Scout
Increased speed from 270 to 300
Level 1: Reduced mana cost from 100 to 50
Level 2: Reduced mana cost from 75 to 50
Warden
Blink
Level 2: Reduced cooldown from 10 seconds to 7 seconds
Level 3: Increased cooldown from 1 second to 4 seconds
Dark Ranger
Life Drain
Increase damage done per second and lower mana cost
Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50
Firelord
Incinerate
Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Soul Burn
Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450
Goblin Alchemist
Movement Speed
Increased base speed from 270 to 290
Healing Spray
No longer heals enemy units
Heals Alchemist
Acid Bomb
Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)
Goblin Tinker
Movement Speed
Increased base speed from 270 to 290
Cluster Rockets
Now targets air units
Level 1: Increased damage from 35 to 45 damage per second
Level 2: Increased damage from 65 to 75 damage per second
Level 3: Increased damage from 100 to 110 damage per second
Naga Sea Witch
Movement Speed
Increased base speed from 270 to 290
Pandaren Brewmaster
Movement Speed
Increased base speed from 270 to 290
Vollständige Patchnotes: https://us.battle.net/forums/en/bnet/topic/20762137149